herd!

the people in the field

A small flock.

The people making herd! happen.

Matt Crofoot

he’s the guy · idea man · incoming level designer

He hasn’t seen it yet. He’s going to love it. Then comes the crash course—and making levels with the workflow we’ve been refining.

Eric Eaglstun

lead developer

Building the game, the tools, and the strange little systems that make a flock feel alive.

Dave Ultis

herding science · philosophy · concept director · muse

Keeping herd! in conversation with real animals, real handling, and the bigger questions hiding inside a small field.