A small flock.
The people making herd! happen.
Matt Crofoot
he’s the guy · idea man · incoming level designer
He hasn’t seen it yet. He’s going to love it. Then comes the crash course—and making levels with the workflow we’ve been refining.
Eric Eaglstun
lead developer
Building the game, the tools, and the strange little systems that make a flock feel alive.
Dave Ultis
herding science · philosophy · concept director · muse
Keeping herd! in conversation with real animals, real handling, and the bigger questions hiding inside a small field.